~dricottone/image2ascii

ref: 4ad980ef244f080f793177b991b50fa6460c1eb8 image2ascii/convert/resize.go -rw-r--r-- 3.8 KiB
4ad980ef — qeesung Refactor the code to match the oop mode for easy mock and test 6 years ago
                                                                                
c6c0ddbf qeesung
9b483cdb qeesung
4ad980ef qeesung
9b483cdb qeesung
55dcbb9f qeesung
9b483cdb qeesung
4ad980ef qeesung
49547468 qeesung
4ad980ef qeesung
9b483cdb qeesung
55dcbb9f qeesung
a482eea7 qeesung
55dcbb9f qeesung
9e6742da qeesung
55dcbb9f qeesung
9e6742da qeesung
55dcbb9f qeesung
9e6742da qeesung
4ad980ef qeesung
55dcbb9f qeesung
c6c0ddbf qeesung
9e6742da qeesung
c6c0ddbf qeesung
4ad980ef qeesung
9e6742da qeesung
4ad980ef qeesung
a482eea7 qeesung
c6c0ddbf qeesung
9b483cdb qeesung
9e6742da qeesung
4ad980ef qeesung
9e6742da qeesung
4ad980ef qeesung
9e6742da qeesung
4ad980ef qeesung
9e6742da qeesung
4ad980ef qeesung
9e6742da qeesung
4ad980ef qeesung
9e6742da qeesung
4ad980ef qeesung
9e6742da qeesung
4ad980ef qeesung
9e6742da qeesung
4ad980ef qeesung
55dcbb9f qeesung
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
package convert

import (
	"github.com/nfnt/resize"
	"github.com/qeesung/image2ascii/terminal"
	"image"
	"log"
)

func NewResizeHandler() ResizeHandler {
	return &ImageResizeHandler{
		terminal: terminal.NewTerminalAccessor(),
	}
}

type ResizeHandler interface {
	ScaleImage(image image.Image, options *Options) (newImage image.Image)
}

type ImageResizeHandler struct {
	terminal terminal.Terminal
}

// ScaleImage resize the convert to expected size base on the convert options
func (handler *ImageResizeHandler) ScaleImage(image image.Image, options *Options) (newImage image.Image) {
	sz := image.Bounds()
	ratio := options.Ratio
	newHeight := sz.Max.Y
	newWidth := sz.Max.X

	if options.FixedWidth != -1 {
		newWidth = options.FixedWidth
	}

	if options.FixedHeight != -1 {
		newHeight = options.FixedHeight
	}

	// use the ratio the scale the image
	if options.FixedHeight == -1 && options.FixedWidth == -1 && ratio != 1 {
		newWidth = handler.ScaleWidthByRatio(float64(sz.Max.X), ratio)
		newHeight = handler.ScaleHeightByRatio(float64(sz.Max.Y), ratio)
	}

	// fit the screen
	if ratio == 1 &&
		options.FixedWidth == -1 &&
		options.FixedHeight == -1 &&
		options.FitScreen {
		fitWidth, fitHeight, err := handler.CalcProportionalFittingScreenSize(image)
		if err != nil {
			log.Fatal(err)
		}
		newWidth = int(fitWidth)
		newHeight = int(fitHeight)
	}

	//Stretch the picture to overspread the terminal
	if ratio == 1 &&
		options.FixedWidth == -1 &&
		options.FixedHeight == -1 &&
		!options.FitScreen &&
		options.StretchedScreen {
		screenWidth, screenHeight, err := handler.terminal.ScreenSize()
		if err != nil {
			log.Fatal(err)
		}
		newWidth = int(screenWidth)
		newHeight = int(screenHeight)
	}

	newImage = resize.Resize(uint(newWidth), uint(newHeight), image, resize.Lanczos3)
	return
}

// CalcProportionalFittingScreenSize proportional scale the image
// so that the terminal can just show the picture.
func (handler *ImageResizeHandler) CalcProportionalFittingScreenSize(image image.Image) (newWidth, newHeight int, err error) {
	screenWidth, screenHeight, err := handler.terminal.ScreenSize()
	if err != nil {
		log.Fatal(nil)
	}
	sz := image.Bounds()
	newWidth, newHeight = handler.CalcFitSize(
		float64(screenWidth),
		float64(screenHeight),
		float64(sz.Max.X),
		float64(sz.Max.Y))
	return
}

// CalcFitSizeRatio through the given length and width,
// the computation can match the optimal scaling ratio of the length and width.
// In other words, it is able to give a given size rectangle to contain pictures
// Either match the width first, then scale the length equally,
// or match the length first, then scale the height equally.
// More detail please check the example
func (handler *ImageResizeHandler) CalcFitSizeRatio(width, height, imageWidth, imageHeight float64) (ratio float64) {
	ratio = 1.0
	// try to fit the height
	ratio = height / imageHeight
	scaledWidth := imageWidth * ratio / handler.terminal.CharWidth()
	if scaledWidth < width {
		return ratio / handler.terminal.CharWidth()
	}

	// try to fit the width
	ratio = width / imageWidth
	return ratio
}

// CalcFitSize through the given length and width ,
// Calculation is able to match the length and width of
// the specified size, and is proportional scaling.
func (handler *ImageResizeHandler) CalcFitSize(width, height, toBeFitWidth, toBeFitHeight float64) (fitWidth, fitHeight int) {
	ratio := handler.CalcFitSizeRatio(width, height, toBeFitWidth, toBeFitHeight)
	fitWidth = handler.ScaleWidthByRatio(toBeFitWidth, ratio)
	fitHeight = handler.ScaleHeightByRatio(toBeFitHeight, ratio)
	return
}

func (handler *ImageResizeHandler) ScaleWidthByRatio(width float64, ratio float64) int {
	return int(width * ratio)
}

func (handler *ImageResizeHandler) ScaleHeightByRatio(height float64, ratio float64) int {
	return int(height * ratio * handler.terminal.CharWidth())
}