// The ascii package can convert a image pixel to a raw char
// base on it's RGBA value, in another word, input a image pixel
// output a raw char ascii.
package ascii
import (
"github.com/aybabtme/rgbterm"
"image/color"
"math"
"reflect"
)
// Convert a pixel to a ASCII char string
func ConvertPixelToASCII(pixel color.Color, options *Options) string {
defaultOptions := NewOptions()
defaultOptions.mergeOptions(options)
if defaultOptions.Reverse {
defaultOptions.Pixels = reverse(defaultOptions.Pixels)
}
r := reflect.ValueOf(pixel).FieldByName("R").Uint()
g := reflect.ValueOf(pixel).FieldByName("G").Uint()
b := reflect.ValueOf(pixel).FieldByName("B").Uint()
a := reflect.ValueOf(pixel).FieldByName("A").Uint()
value := intensity(r, g, b, a)
// Choose the char
precision := float64(255 * 3 / (len(options.Pixels) - 1))
rawChar := options.Pixels[roundValue(float64(value)/precision)]
if options.Colored {
return decorateWithColor(r, g, b, rawChar)
}
return string([]byte{rawChar})
}
func roundValue(value float64) int {
return int(math.Floor(value + 0.5))
}
func reverse(numbers []byte) []byte {
for i := 0; i < len(numbers)/2; i++ {
j := len(numbers) - i - 1
numbers[i], numbers[j] = numbers[j], numbers[i]
}
return numbers
}
func intensity(r, g, b, a uint64) uint64 {
return (r + g + b) * a / 255
}
func decorateWithColor(r, g, b uint64, rawChar byte) string {
coloredChar := rgbterm.FgString(string([]byte{rawChar}), uint8(r), uint8(g), uint8(b))
return coloredChar
}